Picking Billy’s best.

Picking Billy’s best.
So there’s this character in my game named Billy. He’s a really pathetic and annoying guy that’s put in charge of being the main character’s mentor. Recently, I finished ... Read more
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The Basics of Gameplay Explained

The Basics of Gameplay Explained
  As I described earlier in the “My Trailer Needs Work” article, I’ve not done a great job of showing gamers what playing The Godkiller is like. They mostly yawned through ... Read more
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What Do Game VO Actors Need? Scripts!

What Do Game VO Actors Need? Scripts!
  In June, I want to record all the voiceovers for the game I’m working on, a puzzle adventure game called The Godkiller. I used to run a VO studio, so I’ve got strong ideas of ... Read more
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The Walk-and-Talk

The Walk-and-Talk
  I love a good walk-and-talk, in real life, in movies/TV, and especially, in video games. Following Wheatley around in Portal 2 while he gave dubious advice was a blast. I knew that those ... Read more
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Building the Beard with Help

Building the Beard with Help
I don’t do all the work on The Godkiller. My little budget on the game is enough to let me hire a few contractors here and there. When I started the game, I thought I’d do all the ... Read more
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What is this man thinking?

What is this man thinking?
I’ve got a habit of acting out in my head what I think a video game character might be thinking. Even when it serves no purpose but to amuse me. If I’m playing Super Mario Brothers, ... Read more
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Interruptible Dialogue

Interruptible Dialogue
There have been times when I sat down to design interactive dialogue, and it just sprawled out of control. I try to get clever and make the dialogue reflect all kinds of nuances. I sometimes ... Read more
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Creating an interactive song.

Creating an interactive song.
So I needed something for this nifty bird to say. His name is Plundy. The 3D model was made by Ian Zimmerman, a cool guy I met on my Twitch stream. Ian very specifically targeted the low-poly ... Read more
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