Author Archives: Erik
Join the Beta for The Godkiller – Chapter 1
The Godkiller – Chapter 1 is entering public beta on August 1st! I spent the last three years working on it, and this is a giant milestone for me. In June, we recorded 40 different voice ... Read more
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Getting Excellent Voice Acting into Your Indie Game – Part 4
In the first three parts of this series, I covered: Part 1 – Should you put voice acting into your game? What level of quality do you need to achieve in the voice acting? What are the pros/cons ... Read more
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Getting Excellent Voice Acting into Your Indie Game – Part 3
I covered quite a bit in the first two articles of this series: Part 1 – Should you put voice acting into your game? What level of quality do you need to achieve in the voice acting? What ... Read more
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Getting Excellent Voice Acting into your Indie Game – Part 2
In part 1, I tried to help you answer the question, “should I have voice acting in my game?” And for indies that haven’t done it before, that question can be hard to answer. If ... Read more
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Getting excellent voice acting into your indie game – Part 1
This is a series of articles that describe how you, the heroic indie game developer, can get excellent voice acting into your game. This can be voice acting that sounds as good as what you hear ... Read more
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Why Am I Not Taking Auditions from Voice Actors in Washington State?
My casting calls in 2021 have this criteria for auditioners: Not residing in the State of Washington, if living in the United States. I’ve been reasonably asked “why?” a few ... Read more
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Picking Billy’s best.
So there’s this character in my game named Billy. He’s a really pathetic and annoying guy that’s put in charge of being the main character’s mentor. Recently, I finished ... Read more
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It’s Time to Cast Voiceover Parts
If you’re “all business”, and just want to get to the casting call stuff, skip to the last section of this article. The Game is Story-Complete! I finished writing all the ... Read more
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The Single Brain Indie Advantage
Years back, I was hired to work on games by Webfoot Technologies, a scrappy double-A studio that pushed out an impressive number of titles. I scripted a bunch of the levels on a Gameboy ... Read more
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