Working

Comments from the day-to-day work.

The Basics of Gameplay Explained

The Basics of Gameplay Explained
  As I described earlier in the “My Trailer Needs Work” article, I’ve not done a great job of showing gamers what playing The Godkiller is like. They mostly yawned through ... Read more
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The Walk-and-Talk

The Walk-and-Talk
  I love a good walk-and-talk, in real life, in movies/TV, and especially, in video games. Following Wheatley around in Portal 2 while he gave dubious advice was a blast. I knew that those ... Read more
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Godkiller, the Musical?

Godkiller, the Musical?
  I wrote a song and sent it off to Kyle Chrise, actor for Billy. I asked him to record vocals for it. Now, Kyle is an actual musician who has been in some bands (Still Rebel, Teenage ... Read more
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Schedule Check

Schedule Check
As I described previously, I’m solidly committed to releasing The Godkiller on January 1st, 2022. To be on track for that, I need to complete the story scripting and associated dialogue by ... Read more
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I hate cut scenes.

I hate cut scenes.
I know not everybody hates cut scenes. But I do. Anything that is not playing the game is unwelcome to me. So The Godkiller has no cutscenes. I don’t even like those splash screens that ... Read more
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How I know we will ship on January 1st.

How I know we will ship on January 1st.
Not gonna brag, but I know some things about getting software released. Okay, I am gonna brag, but not out of proportion to my capabilities. On my Twitch stream, I show this status screen below ... Read more
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Creating an interactive song.

Creating an interactive song.
So I needed something for this nifty bird to say. His name is Plundy. The 3D model was made by Ian Zimmerman, a cool guy I met on my Twitch stream. Ian very specifically targeted the low-poly ... Read more
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The Godkiller gameplay

A short demo of a level in The Godkiller along with an explanation of its unique mechanics. Jump to the 4:13 mark if you are impatient with the preamble. Read more
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