Channeling the Boosh

I wrote another interactive song. This one was a doozy!

SongDiagram

What makes the song interactive? It responds to what you do in the game. So this song, sung by a “Chief” character in the game, progresses as you do things in the level leading up to completion. It’s a silly song about five guys guarding their house from a thief, which is you – or Emm, our story’s hero. When Emm rolls up to the front of their little fortress, the Chief starts singing.

2021-04-16 10.05.51

And I noticed something midway through writing the song. I was following a certain “villain song” pattern from The Mighty Boosh, my favorite British comedy show ever. Basically, they do these silly songs with a bad guy that fit the story. I was trying to sing like Noel Fielding without realizing it. My “Chief” character did not reach the depths of comedy horror that the Hitcher or Howling Jimmy Jefferson did, but… I’ve got another song in the game, We Got The Knives, with a fang-smiling sadistic monster.

2021-04-16 10.14.38

So yeah… I must be missing the Boosh pretty hard.

I really like adding character-sung songs into the game, and the playtesters seem to be enjoying them. I know that you can’t please all the people all the time. Some are gonna hate my music. But that’s what the music on/off setting is for. So far I’ve got six songs with lyrics. I might add one or two more.

If you want a demo of the new song, here’s the first part of it.



Steam Store Page The Godkiller – Chapter 1 is a 3D puzzle-solving adventure game available for Windows and Mac on Steam!
Email Updates for You!

We could send news about The Godkiller and Seespace Labs to you every so often. If we fail to make you happy with our emailings, scream into the sky. We will know.

Your email address stays with us alone. Privacy, dammit.
Share This
812 0