My casting calls in 2021 have this criteria for auditioners: Not residing in the State of Washington, if living in the United States. I’ve been reasonably asked “why?” a few ... Read more
As I described earlier in the “My Trailer Needs Work” article, I’ve not done a great job of showing gamers what playing The Godkiller is like. They mostly yawned through ... Read more
I love a good walk-and-talk, in real life, in movies/TV, and especially, in video games. Following Wheatley around in Portal 2 while he gave dubious advice was a blast. I knew that those ... Read more
I wrote a song and sent it off to Kyle Chrise, actor for Billy. I asked him to record vocals for it. Now, Kyle is an actual musician who has been in some bands (Still Rebel, Teenage ... Read more
As I described previously, I’m solidly committed to releasing The Godkiller on January 1st, 2022. To be on track for that, I need to complete the story scripting and associated dialogue by ... Read more
People look at my game, The Godkiller, and they think, “oh, great, another block-pushing game.” I get it, I get it. I too, am a bit fatigued with soko-ban-style block-pushing. I even ... Read more
I know not everybody hates cut scenes. But I do. Anything that is not playing the game is unwelcome to me. So The Godkiller has no cutscenes. I don’t even like those splash screens that ... Read more
Not gonna brag, but I know some things about getting software released. Okay, I am gonna brag, but not out of proportion to my capabilities. On my Twitch stream, I show this status screen below ... Read more
So I needed something for this nifty bird to say. His name is Plundy. The 3D model was made by Ian Zimmerman, a cool guy I met on my Twitch stream. Ian very specifically targeted the low-poly ... Read more