I don’t do all the work on The Godkiller. My little budget on the game is enough to let me hire a few contractors here and there. When I started the game, I thought I’d do all the face art by myself. And I did okay, I think. Here’s the assets for Emm:
But I realized two things after finishing assets for Emm and Billy:
1. I was dreading the large amount of remaining face art work, and…
2. Bettina Throckmorton could do it better.
I’ve worked with Bettina on four other projects in the past, one of them going deep into face animation. She’s a total pro. I was happy when she agreed to do the face art for my game.
To kick things off, I sent Bettina a doc that described all the assets needed. One of the pages is shown below:
This is actually a second round of specification. Earlier, I had sent rough concept art to Isaac Lima, who created the low-poly 3D character models. So when I came to Bettina for face art, I also had Isaac’s fine work to use as a reference.
Yesterday, Bettina sent me sketches for all of the characters in the game. She likes to draw up multiple options. Here’s what she sent me for the Beard.
I picked “D”. I liked the simple, axe-blade shape of his head. It makes the guy look tougher. Also, some of the other options felt more like Santa Claus or an elf. Option D is rocking the powerbeard.
Now Bettina’s working on color/line versions of the faces. And after that, she’ll make the final assets. Then I’ll plug them into the game, and we’ll have animated faces popping up above all the characters in the game – like this:
The Godkiller – Chapter 1 is a 3D puzzle-solving adventure game available for Windows and Mac on Steam! |