Dev Journal

Channeling the Boosh

Channeling the Boosh
I wrote another interactive song. This one was a doozy! What makes the song interactive? It responds to what you do in the game. So this song, sung by a “Chief” character in the game, ... Read more
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What is this man thinking?

What is this man thinking?
I’ve got a habit of acting out in my head what I think a video game character might be thinking. Even when it serves no purpose but to amuse me. If I’m playing Super Mario Brothers, ... Read more
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What’s better than player empathy?

What’s better than player empathy?
I’m a big fan of player empathy. A ton of my level design process is me thinking hard about how the player will react to different situations. But with the help of our awesome alpha ... Read more
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Interruptible Dialogue

Interruptible Dialogue
There have been times when I sat down to design interactive dialogue, and it just sprawled out of control. I try to get clever and make the dialogue reflect all kinds of nuances. I sometimes ... Read more
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I hate cut scenes.

I hate cut scenes.
I know not everybody hates cut scenes. But I do. Anything that is not playing the game is unwelcome to me. So The Godkiller has no cutscenes. I don’t even like those splash screens that ... Read more
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Godkiller Gamedev Intro

Godkiller Gamedev Intro
I’ve been streaming on Twitch about my game for a few years. And that’s fine, but words are good. I’m very writerly, if not a proper Writer. So I figure I’ll consolidate ... Read more
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How I know we will ship on January 1st.

How I know we will ship on January 1st.
Not gonna brag, but I know some things about getting software released. Okay, I am gonna brag, but not out of proportion to my capabilities. On my Twitch stream, I show this status screen below ... Read more
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Creating an interactive song.

Creating an interactive song.
So I needed something for this nifty bird to say. His name is Plundy. The 3D model was made by Ian Zimmerman, a cool guy I met on my Twitch stream. Ian very specifically targeted the low-poly ... Read more
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